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- Developer: Id Software
- Publisher: Activision
- Genre: Action Shooter First-Person
- Release: Aug 3, 2004
- Platform: PC
- ESRB: Mature
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Codes
Cheat Mode
Press [Ctrl] + [Alt] + ~ to display the console window. Then, enter one of the following codes:
Effect: | Code: |
"opengl32", etc. | r_glDriver <value> |
0 = front faces; 1 = back faces; 2 = midway between them | r_sb_occluderFacing<0-3> |
0 = full screen when near clipped, 1 = exact when near clipped, 2 = exact always | r_useClippedLightScissors <0-2> |
0 = none, 1 = box | r_useEntityCulling <0 or 1> |
0 = none, 1 = box, 2 = exact clip of polyhedron faces, 3 = also areas | r_useLightCulling <0 or 3> |
0 = none, 1 = sphere, 2 = sphere and box | r_useCulling <0-2> |
0 = windowed, 1 = full screen | r_fullscreen <0 or 1> |
1 = colors surfaces based on light count, 2 = also count everything through walls, 3 = also print overdraw | r_showLightCount <0-3> |
1 = cull interactions | r_useInteractionCulling <0 or 1> |
1 = displays the bounding boxes of all view models, 2 = print index numbers | r_showViewEntitys <0-2> |
1 = do not accept any entity or light updates, making everything static | r_skipUpdates <0 or 1> |
1 = do not render main view, allowing subviews to be debugged | r_subviewOnly <0 or 1> |
1 = do winding clipping to determine if each ambiguous tri should be lit | r_usePreciseTriangleInteractions <0 or 1> |
1 = don't render any GUI elements on surfaces | r_skipSubviews <0 or 1> |
View Complete List » |
From: ForgivenJan 20, 2009
00Map names
Use one of the following entries with the map code.
Effect: | Code: |
Administration | game/admin |
Alpha Labs Sector 1 | game/alphalabs1 |
Alpha Labs Sector 2 | game/alphalabs2 |
Alpha Labs Sector 3 | game/alphalabs3 |
Alpha Labs Sector 4 | game/alphalabs4 |
Caverns-Area 1 | game/caverns1 |
Caverns-Area 2 | game/caverns2 |
Central Processing | game/cpuboss |
Communications | game/comm1 |
Communications Transfer | game/commoutside |
CPU Complex | game/cpu |
Delta Complex | game/delta5 |
Delta Labs Level 1 | game/delta1 |
Delta Labs Level 2A | game/delta2a |
View Complete List » |
From: GamesfarlarsJan 20, 2009
00Monster names
Use one of the following entries with the spawn code.
Effect: | Code: |
Bald zombie | monster_zombie_maint_bald |
Bald Zombie in T-shirt | monster_zombie_tshirt_bald |
Bloody mouthed zombie | monster_zombie_suit_bloodymouth |
Cacodemon | monster_flying_cacodemon |
Chainsaw zombie | monster_zombie_sawyer |
Cherub | monster_demon_cherub |
Commando Zombie | monster_zombie_commando |
Commando Zombie with chaingun | monster_zombie_commando_cgun |
Cyberdemon | monster_boss_cyberdemon |
Fat Zombie | monster_zombie_fat2 |
Fat Zombie with wrench | monster_zombie_fat_wrench |
Flaming Zombie | monster_zombie_bernie |
Guardian | monster_boss_guardian |
Guardian's Seeker | monster_boss_guardian_seeker |
View Complete List » |
From: beaches2828Jan 20, 2009
00Other names
Use one of the following entries with the spawn code.
Effect: | Code: |
Adrenaline | powerup_adrenaline |
Armed guard | marscity_marine_helmet_p90_walking |
Barrel | moveable_base_barrel |
Base | moveable_base |
Base | moveable_base_fixed |
Base brick | moveable_base_brick |
Bloody human torso | env_gibs_torso |
Bloody left arm | env_gibs_leftarm |
Bloody left leg | env_gibs_rightleg |
Bloody left leg | env_gibs_leftleg |
Bloody right arm | env_gibs_rightarm |
Bloody skeleton | env_ragdoll_skeleton |
Bloody spine | env_gibs_spine |
Boulder | moveable_base_boulder |
View Complete List » |
From: AustralianAngelJan 20, 2009
00Multi-player voice commands
Enable the exec mp_vchat code, then press one of the following keys during game play in multi-player mode to send the corresponding voice command.
Effect: | Code: |
"Attack now" | [Keypad 7] |
"Cancel that" | [Keypad 1] |
"Cover me" | [Keypad 5] |
"Die already" | [Keypad Backslash] |
"Grab the armor" | [Keypad 4] |
"Great game" | [Keypad 0] |
"Hack" | [Keypad Asterisk] |
"I'll take that" | [Keypad 9] |
"Move in" | [Keypad 8] |
"Over here" | [Keypad 6] |
"Prepare for attack" | [Keypad 3] |
"Pull back!" | [Keypad 2] |
"That sucked" | [Keypad Period] |
From: KING RAPTORJan 20, 2009
00Weapon names
Use one of the following entries with the give code.
weapon_chaingun
weapon_grenade
weapon_pistol
weapon_soulcub
From: devlaliJan 20, 2009
00Hints & Secrets
Nightmare Difficulty Without Finishing the Game
You will need to edit the DoomConfig.cfg file, located in the /Data/BASE folder. Make sure you backup the file before making any changes. Open the file with Notepad or other text editor. Look for the "g_nightmare" entry. If you haven't finished the game yet, you will see the number 0. Change it to 1, save, and nightmare mode will be unlocked.
From: dovettexJan 20, 2009
00View credits
Go to the Excavation Site level (final map) and get just before you enter the halls of Cyber-Satan. Walk to the left in the lower dungeons just before you reach the location where the wall breaks open and the intermission sequence of you discovering the final Boss starts. You will reach a dead end. Crouch and face the wall of the dead end. Look directly above the floor under a few protruding bricks to see the iD logo in the stone wall. Place your cross-hair on it. The same sound played when you use a computer will be heard. Click the iD logo. The brick it on will push into the wall with a scratching sound. A new path to your left will appear. Follow it to find a chamber lit by red light that has a huge horned skull on the back wall. Below the skull is a bloody pentagram with a PDA positioned in the center. Download the data from the iD PDA into your own to read . You will find e-mails from the game developers.
From: bender134Jan 20, 2009
00Multi-player information
During multi-player mode, you can enter the console window to see if anybody tried to join. It will also show you if anybody was rejected due to an invalid password.
From: XxbeckyxX93Jan 20, 2009
00Defeating the final Boss
When you each the end Boss, do not bother wasting your ammunition on him. Just stay away from him. Kill the Imps and other demons and use the Soul Cube on him. If you are play in co-op mode, shoot him. Use the Soul Cube on him about five or six times. On the last time you will see an intermission sequence of him dying.
From: gregoriowllmsJan 20, 2009
00Defeating the Guardian Of The Soul Cube
When fighting the Guardian Of The Soul Cube in hell, do not bother shooting his body. This is a waste of precious ammunition. Instead, blast his "searchers" with something with good coverage like the chaingun, and he will have to spawn more. When he does, a blue light will appear over his body. Shoot it with the rocket launcher. Do this a few times and he will die easily. Also, look in the room around the columns for ammunition, health, etc.
From: RemyJan 20, 2009
00Defeating Sabaoth
A charged Soul Cube is requried for this trick. As soon as you enter the room with Sabaoth, the door in front of you will open and he will say "Welcome to mess hall". Fire the five rockets and you might detonate the BFG shot that he fires. After firing the five rockets he will be very close to you. Stand still and fire your Soul Cube to defeat him. Note: This was done under the normal difficulty setting.
From: megabyte27Jan 20, 2009
00Game Walkthroughs
Walkthrough (PC)
- Walkthrough Part 1
- From: RecoilP
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